Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


Biotech | Cybernetics | Magitech | Necrografts | Personal Upgrades | Species Grafts


Cybernetics

Cybernetic augmentations use machines and circuitry integrated with the flesh and bone of the recipient. In most cases, cybernetics must be installed into the body by a trained surgeon—a process that takes 1 hour per level of the augmentation and the price of which is covered in the price of the cybernetic. Cybernetics are more than just machine implants: they are complex meldings of technology and the living host’s own organs. This allows them to be hardened against assaults that affect other technologies in ways robots and other entirely technological creatures can’t. Cybernetics are not subject to any effect or attack that targets technology unless it specifies that it affects cybernetics.

Spinal Struts

Your spinal cartilage is replaced with synthetic cushions and your vertebrae are reinforced. If you have a minimal spinal strut augmentation, treat your Strength as 1 higher for the purpose of determining your bulk limit. If you have standard or reinforced spinal struts, treat your Strength as 2 or 3 higher, respectively, for the purpose of determining your bulk limit.

Spinal Struts, Minimal

Source Starfinder Armory pg. 89
Item Level 3; Price 1,260; System Spinal column


Spinal Struts, Standard

Source Starfinder Armory pg. 89
Item Level 6; Price 4,030; System Spinal column

Spinal Struts, Reinforced

Source Starfinder Armory pg. 89
Item Level 10; Price 17,640; System Spinal column